Studies in Medievalism XVI

Studies in Medievalism XVI

Medievalism in Technology Old and New

Carol L. Robinson

Edited by Karl Fugelso

Hardback
$90.00

D.S.Brewer

Overview

Overview

Medievalism examined in a variety of genres, from fairy tales to today's computer games.
As medievalism is refracted through new media, it is often radically transformed. Yet it inevitably retains at least some common denominators with more traditional responses to the middle ages. This latest volume of Studies in Medievalism explores this phenomenon with a special section on computer games, examining digital echoes of the medieval past in subjects ranging from the sovereign ethics of empire in Star Wars to gender identity in on-line role playing. Medievalism in more conventional venues is also addressed, ranging from early French fairy tales to nineteenth-century neo-Byzantine murals. Great innovation and extraordinary continuity are thus juxtaposed not only within each article but also across the volume as a whole, in yet further testimony to the exceptional flexibility and enduring relevance of medievalism.

CONTRIBUTORS: ALICIA C. MONTOYA, ALBERT D. PIONKE, GRETCHEN KREAHLING MCKAY, CHENE HEADY, BRUCE C. BRASINGTON, STEFANO MENGOZZI, CAROL L. ROBINSON, OLIVER M. TRAXEL, AMY S. KAUFMAN, BRENT MOBERLY, KEVIN MOBERLY, LAURYN S. MAYER

Details

April 2008
14 black and white illustrations
222 pages
23.4x15.6 cm
Studies in Medievalism
ISBN: 9781843841562
Format: Hardback
Library eBook
D.S.Brewer
BIC GT, 1D, 2AB, 3J
BISAC HIS037010
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Table of Contents

Contes du Style des Troubadours: The Memory of the Medieval in Seven teenth-Century French Fairy Tales - Alicia C. Montoya
A Ritual Failure: The Eglinton Tournament, the Victorian Medieval Revival, and Victorian Ritual Culture - Albert D. Pionke
An Eastern Medieval Revival: Byzantine Art and Nineteenth-Century French Painting - Gretchen McKay
"I Am Weary of That Foolish Tale": Yeats's Revision of Tennyson's Idylls and Ideals in "Time and the Witch Vivien" - Chene Heady
The Doughboy Comes to Chartres: Stars and Stripes and the Middle Age s - Bruce Brasington
Constructing Difference: The Guidonian Hand and the Musical Space of Historical Others - Stefano Mengozzi
Medieval and Psuedo-Medieval Elements in Computer Role-Playing Games: Use and Interactivity - Oliver M. Traxel
Romancing the Game: Magic, Writing, and the Feminine in Neverwinter Nights - Amy S. Kaufman
Revising the Future: The Medieval Self and the Sovereign Ethics of Empire in Star Wars: Knights of the Old Republic - Kevin Moberly
Revising the Future: The Medieval Self and the Sovereign Ethics of Empire in Star Wars: Knights of the Old Republic - Brent Moberly
Promises of Monsters: The Rethinking of Gender in MMORPGs - Lauryn S. Mayer
Notes on Contributors

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