A Sixpence at Whist: Gaming and the English Middle Classes, 1680-1830

A Sixpence at Whist: Gaming and the English Middle Classes, 1680-1830

Janet E. Mullin

Hardback
$80.00

Boydell Press

Overview

Overview

Peering through the windows of private homes and Assembly Rooms alike, this book shines a new light on the middle classes during the long eighteenth century.
Enlightenment thinking - the drive for order, organisation and rationality - was an underlying motive force in England's eighteenth century, influencing middle class thinking with regard to the running and improvement of business. In the same way, it shaped their choice of leisure activities. As many turned their backs on blood sports, they found that music, conversation and cards embodied rational enjoyment and exercise of human intellect and ability.
For the middle classes, card play made use of skills they had in hand and could be justified on the basis of teaching the young their numbers and the importance of accounting for money lost and won. The careful score-keeping, the accounting for sums won and lost, and the order and discipline of these players' favourite card games echoed and suited their tidy lives. As important participants in polite society on the strength of their new wealth and their increasing social prominence, the middle classes embraced the agreeable pastimes of gentility while rejecting its dangerous extremes. Card play became a means of forming and reinforcing social and commercial bonds within complex webs of family and business circles. As they tugged the fashionable activity of gaming onto their own playing-field from the high-risk arena of the aristocracy, the middle classes were imposing order on disorder, subjecting a reckless activity to new restraints. Drawing on the personal papers of the commercial and professional classes of eighteenth-century England, A Sixpence at Whist tells the stories of these men and women at play.

JANET E. MULLIN is Lecturer in History at St. Thomas University and the University of New Brunswick, both in Fredericton, N.B., Canada.

Details

September 2015
8 black and white illustrations
240 pages
23.4x15.6 cm
ISBN: 9781783270477
Format: Hardback
Library eBook
Boydell Press
BIC HBLL, 1DBKE, 2AB, 3JF
BISAC HIS037050, HIS015000
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Table of Contents

Introduction
Middling Work and Play
Family Time
Hospitable Homes
Crowded Stages
Morality Issues
Risk and the Middling Sort
Miscreant Sons and the Middling Sort
Conclusion
Bibliography

Reviews

In a lively, accessible style, the author argues that card playing reflected as well as epitomized the moral and cultural values of the new "middling sorts," especially the ideals of politeness and sociability, thus accounting for its popularity. . . . (A)n entertaining and enjoyable book. Recommended. CHOICE

'Mullin's lively and very readable account of a surprisingly overlooked aspect of middle-class leisure in the long eighteenth century makes a valuable and long-overdue contribution to social and cultural history. It is based upon extensive archival research as well as an imaginative use of printed sources and other kinds of material evidence. Mullin takes a fresh look at the perils and pleasures of the card table from the perspective of those respectable citizens who were supposed to know their limits, in financial and moral terms. She delves into surprising aspects of the subject, such as the pedagogical uses of gambling as a form of children's education, as well as the dangers entailed for women and men of polite reputation in getting too carried away with the thrill of the game. A Sixpence at Whist provides surprising new insights into middling sociability, including an invaluable go-to guide on the rules and conduct of eighteenth-century card games.' Helen Berry, Professor of British History, Newcastle University

'Mullin is an unusually accomplished writer, whose prose not infrequently reads like an eighteenth-century novel. She is almost incapable of writing a boring sentence. This is lively, exciting, well-written material which will make a real contribution to our understanding not just of gaming but of the important (and understudied) topic of middle-class leisure.' Margaret Hunt, Professor of History, Uppsala University